Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Build a stepped island village, climb from level to level, and use a mythic god power to reach the winning height.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Three Dimensional Movement
Move pieces through height or depth as well as across the surface.
Race
Compete to reach a destination, threshold, or objective before opponents.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Map Reduction
The playable area shrinks as spaces or regions are removed.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
Santorini: Second Edition refreshes the celebrated three-dimensional abstract strategy game with streamlined presentation and a broad cast of asymmetric gods. Each turn is compact: move one worker to a neighboring space, then build on an adjacent space. A worker wins by climbing onto a third level, while domes close routes and turn the growing village into an increasingly sharp spatial puzzle. Variable god powers bend those fundamentals in distinct ways, and team play opens the duel to three or four players.