Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
Luck-sensitive
How it plays
How does it play?
Lead Good or Evil armies across Middle-earth, capture strongholds, complete missions, and race the One Ring toward Mount Doom.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Read the full game description
Risk: The Lord of the Rings brings the classic global-conquest system to Middle-earth. Players command armies aligned with Good or Evil, recruit reinforcements, attack adjacent territories with dice, and pursue missions across a map stretching from the Shire to Mordor. Leaders strengthen key armies, strongholds and sites shape regional control, and the One Ring advances as a built-in timer that can end the war before the entire map is conquered.