Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Place and cycle Oneironaut workers, upgrade a tableau of dream cards, and sell lucid experiences in a near-future sleep economy.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Neodreams is an engine-building eurogame set in a near future where corporations manufacture and sell experiences to sleeping clients. On a turn, players either deploy an Oneironaut to one of twelve action spaces or advance the Sleep Cycle, retrieve a column of workers, and trigger its row actions. Resources and open drafting build a personal Dreamscape of cards that can be upgraded with object tokens. Clients attach to lucid dreams, while completed Neodreams produce the entertainment that drives the industry. When any company creates its twelfth dream, credits, objects, and engine choices decide who controls the market.