Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Maneuver a new school of mythic factions, shove rivals into the Tomekeeper, and outwit opponents on a changing tactical grid.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Mythic Mischief Vol. II is a standalone asymmetric tactics game set in a magical school where competing factions weaponize the library itself. Players spend action points to move students, manipulate bookshelves, distract the Tomekeeper, and force opposing figures into trouble. Every faction bends the shared grid in a different way, so positioning and timing matter more than hidden information. The second volume introduces a fresh cast while remaining fully compatible with the original Mythic Mischief. Team and solo options broaden the puzzle, but the heart of the game is a tense head-to-head contest of readable plans and disruptive movement.