Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Outmaneuver a rival across ancient Ireland while both clans restrain an autonomous enemy faction, invoking deities through a shifting action market.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Semi-Cooperative Game
Players share some objectives while retaining individual victory conditions.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Auction: Dutch
Bid against other players to determine who receives an item, action, or priority.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Moytura is a focused one- or two-player area-majority game in which human rivals must also contend with a third, automated enemy faction. Players lead competing Tuatha Dé Danann clans across eleven regions of ancient Ireland. Each round, a player selects a deity tile from a shifting track—sometimes paying worship to reach the desired power—then uses that deity to move, reinforce, battle, or manipulate influence. Used tiles cycle back to the expensive end, turning action selection into a visible timing puzzle. Enemy activation cards expand one of three Fomorian clans, so players can estimate where pressure is likely to appear and decide when temporary cooperation is worth the cost. Regions award first- and second-place points at the end of each era, and the enemy can score enough to defeat both players. Seven map setups and several replacement enemy clans create a wide range of strategic landscapes. A dedicated solo and cooperative variant uses the same intuitive opposition system, preserving the tension between controlling the map and preventing mythic foes from overrunning it.