Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Draft animals and habitats, build a compact national park, and make every creature fit before overcrowding costs you points.
Core mechanisms
Key systems that shape the decisions players make.
Closed Drafting
Choose from hidden cards or items before passing or revealing the remainder.
Set Collection
Gather related items that become more valuable when scored together.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Melding and Splaying
Combine cards into sets and spread them to expose additional icons or effects.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Moving Wild is a brisk card-drafting game about assembling a harmonious national park. Each round, players choose one card from a hand and pass the rest, balancing animals that score positively with the habitats they require. Elephants, hippos, bears, and other species each place different demands on a park; attractions and staff can improve the engine, but every exciting addition competes for limited space and timing. Cards are overlapped into a visible tableau, making it easy to read what a neighbor wants—and painfully obvious when the perfect habitat leaves your hand. The scoring puzzle is generous enough for a first game yet tight enough to punish unsupported animals and inefficient combinations. A dedicated solo mode turns the same card system into a repeatable placement puzzle, while groups of up to six create increasingly lively drafts. The result is a small-box game with quick turns, charming art, and meaningful choices from the opening pick to the final placement.