Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
Luck-sensitive
How it plays
How does it play?
Commit dice to competing crew contracts, push for one more matching roll, and manage hazards as every new recruit upgrades your starship’s abilities.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Open Drafting
Select cards or items from a shared face-up display.
Die Icon Resolution
Interpret rolled icons to determine which actions or effects occur.
Read the full game description
Moonrollers is a compact push-your-luck dice game set in the Moonrakers universe. Five dice begin each turn, and a captain commits matching results to one requirement on a face-up crew card. Stop to preserve progress with cubes, or reroll the remaining dice and risk losing everything placed that turn if none of them match. Completing requirements awards prestige; finishing the last requirement recruits that crew member and unlocks a persistent ability that makes future turns more flexible. Hazardous requirements pay tokens worth end-game prestige, but the captain holding the most hazard symbols loses all of those bonus points, turning apparent rewards into a table-wide bluff. Because every player contributes to the same visible crew cards, a rival can finish work you began and claim the recruit. The finale triggers when someone collects three crew from one faction or one crew from every faction. The result is a fast race of probabilities, timing, shared-card competition, and just enough engine building to make later rolls feel dramatically stronger.