Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Guide a civilization through eight ages, drafting achievements whose power fades as history moves on.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Income
Receive recurring resources according to your position, assets, or development.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Millennia: Tracks of Time is a civilization game spanning more than five thousand years and eight distinct ages. Players simultaneously choose actions, draft technologies, buildings, and wonders, then turn those cards into population, military strength, culture, and income. Its defining idea is obsolescence: most achievements remain useful for only a few ages before time removes them from the engine. Powerful early combinations therefore need successors, and a late breakthrough can matter more than a large but aging tableau. More than 300 cards and variable displays create different historical opportunities in every session, while end-game bonuses reward coherent long-term development. The design compresses a broad civilization arc into a card-driven engine that demands both ambition and timely reinvention.