Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Place your totem on a shifting offer track, recruit specialized people, feed the tribe, and guide a Mesolithic community through three eras.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Mesos casts each player as the leader of a Mesolithic tribe adapting to a new social age. Every round begins with totems placed on an offer track. Earlier spaces act first and reach the most desirable cards, while later positions can collect more cards or improve next round’s turn order. The shared rows contain hunters, builders, shamans, inventors, artists, gatherers, buildings, and events. Recruited characters create sets and specialized engines, but the tribe must also produce enough food to survive recurring sustenance checks. Other events reward hunters, cave artists, or shamanic influence, so reading what is approaching is as important as taking the best card now. Buildings cost food and amplify particular roles or scoring plans. After ten rounds across three eras, prestige from cards, sets, buildings, and accumulated points determines the winner. Its sliding offer system turns a simple open draft into a constant choice between timing, quantity, and long-term tribal balance.