Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Guide a lost expedition across a hidden island map using only one-word clues, linking landmarks while avoiding curses, traps, and dwindling water.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Landmarks turns word association into a shared expedition across a cloth island map. One player becomes the Pathfinder and secretly studies a map card showing safe routes, treasure, water, traps, curses, and the exit. Everyone else sees only three starting words. Each round, the Pathfinder writes a single new clue on a tile, and the Party decides which existing landmark it connects to and where that tile should be placed. The Pathfinder then reveals what lies in the chosen space and updates the tracker. Good associations can find treasure or fresh water; a weak link may spring a trap, add a curse, or strand the group before it escapes. Green and yellow maps tune cooperative difficulty, while red maps support a competitive team race. Because the map is hidden but every discussion is public, the game produces lively debates from very few rules. Flexible player count, short sessions, and hundreds of possible word connections make Landmarks an accessible party game with genuine cooperative tension.