Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Build a superhero’s power bag and tableau, push each cube draw without crashing, coordinate free-form actions, and survive seven story-driven episodes.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Read the full game description
Invincible: The Hero-Building Game is a cooperative bag- and tableau-building campaign set during the first season of the animated superhero story. Players become Invincible, Atom Eve, Rex Splode, or Robot and face seven replayable episodes with different villains, events, and victory conditions. Colored cubes drawn from a personal bag fuel power cards. Pulling farther can produce spectacular combinations, but too much strain causes a crash and ends that hero’s contribution to the round. The free-form hero phase lets the team act in any order, interrupt one another, and combine damage or rescue efforts wherever the board is most threatened. Training adds new powers between clashes, gradually shaping each hero into a specialized engine. Civilians, villain arrivals, episode twists, and escalating enemy phases force the group to balance offense with protection. The opening episode teaches a streamlined ruleset, while later scenarios add the full system. Solo play controls two heroes; larger teams gain richer coordination.