Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Draft samurai dice, deploy clans across a contested hex map, and balance immediate strength against the formations needed to claim Toshi Ranbo.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Open Drafting
Select cards or items from a shared face-up display.
Race
Compete to reach a destination, threshold, or objective before opponents.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Die Icon Resolution
Interpret rolled icons to determine which actions or effects occur.
Read the full game description
Gunsen: The Battle for Toshi Ranbo is a competitive dice-drafting war game set in a fractured land. Each round presents a changing supply of samurai dice whose icons and values determine how clans recruit, move, and fight across the hexagonal battlefield. Players must weigh the die that enables an immediate tactical strike against the die a rival most needs, then build formations that can hold territory as pressure shifts around the map. Open drafting keeps intentions visible, while icon-driven resolution and positional objectives reward timing, flexible planning, and reading the table across two to six competing clans.