Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Coordinate drivers, leap between vehicles, and roll through three cinematic missions in a cooperative tactical heist built for the whole crew.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
See all 7 mechanisms
Read the full game description
Fast & Furious: Highway Heist turns the films’ improbable vehicle set pieces into a cooperative scenario game. Players assemble a crew from familiar characters and vehicles, combining their statistics to create different abilities for each mission. On a turn, action points are spent to drive across the grid, attack enemies, transfer between vehicles, and attempt stunts with dice. The three included scenarios are more than map variations: Semi Heist, Tank Assault, and Chopper Takedown each introduce distinct objectives, enemies, and cinematic problems. Team members must coordinate position and timing because a character outside a vehicle can solve challenges that pure speed cannot, while a poorly placed car may leave the whole crew exposed. Dice create the volatility expected from an action movie, but shared planning, specialized powers, and careful use of action points give players meaningful control. Each mission plays in about an hour and resets completely for another crew or difficulty.