Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Climb a collapsing tower, install resource engines, and time every descent so recovered devices return with richer rewards.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Falling is a resource-management and engine-building game about explorers racing through a tower that is steadily vanishing into a luminous vortex. Players move between modular floors, install devices that generate resources, collect artifacts, and convert combinations of materials into points. At the end of each round the lowest floor disappears and everything above it descends, returning displaced devices to their owners with powerful income bonuses. That repeating collapse makes timing central: a lucrative placement may pay immediately, remain productive for several rounds, or be deliberately positioned for a large retrieval reward. Twelve sidekicks provide distinct abilities, variable setups change the tower, and a dedicated solo mode preserves the puzzle of building an engine on unstable ground.