Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Avoid matching the led suit in a compact must-not-follow trick-taker where sea creatures, numbered cards, and scarce anemones keep every hand off balance.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Enemy Anemone turns a familiar trick-taking rule inside out: if possible, you must play a suit other than the one that was led. The deck uses a number of sea-creature suits matched to the player count, with values one through ten. Winning and losing tricks changes who must take anemone cards, and if the supply runs out the player holding the most must pass one on. The result is an interactive card game about hand shape, forced timing, and making an opponent follow the one path they hoped to avoid.