Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
How it plays
How does it play?
Explore a modular fantasy wilderness, build a unique hero, bargain with natives, and earn legendary fame.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Alliances
Players can cooperate through temporary or formal partnerships while pursuing victory.
Action / Event
Use Action / Event as a recurring structure for player decisions and resolution.
Critical Hits and Failures
Exceptional die results create unusually strong successes or severe failures.
Read the full game description
Dragons Down is a sprawling overland adventure built around emergent stories rather than a scripted campaign. Players combine a lineage and class to create a hero, then explore a modular realm of mountains, caves, forests, settlements, ruins, and dangerous treasure sites. Action cubes make every turn a resource puzzle: movement, searching, trade, stealth, magic, and combat all compete for the same capabilities. Monsters move and appear through a shared activation system, while equipment, spells, missions, allies, and local factions turn each expedition into a different chain of risks and rewards. It supports solo, cooperative, and competitive goals, and its terrain packs scale the map to the desired session. The result is a demanding sandbox where surviving with a great story can matter as much as retiring with the most legend points.