Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Lead armies, heroes, and fantastic creatures across Glorantha, winning allies and decisive battles in an epic hex-and-counter struggle.
Core mechanisms
Key systems that shape the decisions players make.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Dragon Pass is a strategic fantasy wargame set in Greg Stafford’s world of Glorantha and a revised edition of White Bear & Red Moon. Rival factions maneuver armies, tribes, heroes, and immense magical creatures across a hex map, using diplomacy to recruit independent peoples before committing to battle. Movement points and terrain shape every campaign, while dice-driven combat and special powers give legendary units a presence far beyond ordinary troops. The game’s scenarios range from focused clashes to a broad contest for the region, blending classic operational wargaming with a setting whose alliances, gods, and monsters make every front feel distinct.