Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Hide the king’s dog, bluff about which doors to search, and read every hesitation before another minister exposes your secret pet.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Dokojong is a compact bluffing and deduction game about five ministers secretly hiding the king’s dogs. Each player lines up five room tiles and conceals a dog behind one of them. On a turn, players debate which corresponding doors should be opened, either accepting the previous proposal or raising the number of rooms at risk. Correctly naming another player’s dog lets you reveal one of your own safe rooms, but exposing your hidden dog brings a penalty. Reveal three safe rooms to score, turn over two score tokens to win, or collect three penalties and lose. The rules are simple, but every pause, protest, and suspiciously easy agreement becomes evidence.