Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Guide haunted wanderers through a branching survival-horror campaign where recovered memories, impossible realms, and hard choices shape each ending.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Read the full game description
Dawn of Madness is a cooperative story-driven survival-horror campaign set in the universe of Deep Madness. Players control wanderers moving through feverish otherworlds, confronting enemies while piecing together memories that explain how each character reached this place. Exploration, scenario objectives, combat, and character powers matter, but narrative decisions carry equal weight: choices and the order in which chapters are approached alter later events, available paths, and the final confrontation. Coda cards record a wanderer’s changing story and help determine which conclusion becomes possible. Detailed miniatures and distinct character arcs support repeated campaigns with different groups and outcomes.