Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Run a Spanish cannery across twelve solo scenarios, drawing fish from the sea, preserving enough stock for profit, and returning enough to prevent collapse.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Conservas is a solo bag-building game about balancing a small fishing business with the health of the sea that sustains it. Every scenario represents a month with its own market, financial target, and conservation requirement. At the start, you have one boat, a little money, and a bag containing fish and water. Each round you draw from that sea, choose which catch returns to breed, and bring the rest ashore for canning and sale. New boats improve what you can reach; upgrade cards make the company more efficient; neither matters if overfishing leaves the ecosystem unable to recover. The twelve scenarios alter rules and priorities rather than simply increasing a target number, while randomized boats and upgrades force fresh tactical adjustments. Conservas is compact, tactile, and unusually coherent: the central push-your-luck decision is also the ecological decision, so short-term profit and long-term survival are always measured from the same handful of wooden sea tokens.