Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Grow from childhood into adulthood, manage dice, emotions, memories, and relationships, and pursue a life that feels fulfilled.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Coming of Age is a strategic life-journey game in which each player begins as a child with a small set of interests and skills. Dice represent opportunities that can be assigned to locations around the city to gain experiences, develop abilities, form memories, and advance personal goals. Parents provide early support, but growing older unlocks more independence, new interests, and more complicated emotional demands. Motivation, willpower, and frustration shape what can be accomplished, while traits, friendships, love, and ambitions gradually define each character. The game is not about collecting a single kind of point; it asks players to balance practical development with the goals that create personal fulfillment. A solo mode and variable parents, memories, traits, and goals give each life a different arc.