Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Draft landscape tiles, plant productive tree patterns, and time each harvest to grow a thriving Ghanaian agroforestry system.
Core mechanisms
Key systems that shape the decisions players make.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Victory Points as a Resource
Use Victory Points as a Resource as a recurring structure for player decisions and resolution.
Read the full game description
Click A Tree is a tile-drafting and pattern-building game inspired by syntropic agriculture in Ghana. Players collect pairs of landscape tiles from a circular market, place them into growing personal forests, and use harvest tiles to convert connected fruit groups into progress. Completing spatial tasks opens higher fruit levels, creating a layered race toward one of several end-game thresholds, with a dedicated solo mode alongside competitive play.