Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Shape a newborn world as asymmetric Jinn and Ifrit forces place terrain, move servants, and compete for majority across three environments.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Akros is an asymmetric abstract duel about claiming credit for the creation of a new world. Players place hexagonal terrain onto matching spaces, then move servants according to the powers of their chosen titan. Jinn is quick and elusive, while Ifrit is slower but can make nearby territory unassailable. Majorities across the three environment types determine the outcome, so every tile simultaneously expands the board, opens movement, and changes the value of contested regions.