Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Shake a shared Forum, choose a die, and develop an asymmetric ancient city through science, commerce, military, and monuments.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Bingo
Mark matching results on a personal grid and complete required patterns.
Die Icon Resolution
Interpret rolled icons to determine which actions or effects occur.
Read the full game description
7 Wonders Dice condenses the civilization-building ideas of 7 Wonders into a simultaneous shake-and-write game. At the start of each turn, the divided Forum is shaken so ten dice settle into differently priced sections. Every player chooses from that same result, paying the die’s gold cost and using its symbol to mark a building or resource on an asymmetric city board. Gray dice feed the warehouse, while colored dice develop commerce, military, science, civic buildings, leaders, spies, and guilds. Completing buildings unlocks bonuses, and a Wonder can be constructed directly when its resource cost is ready. Neighboring cities still matter: military pressure, spy access, and guild scoring make the shared table relevant even though choices resolve together. The end begins when a player completes three bonuses, followed by one final turn and scoring across each city’s interconnected tracks.