Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Restore the Sistine Chapel by matching techniques to frescoes while balancing Vatican approval against expert artistic judgment.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
1980 Sixtina casts players as restorers during the monumental fourteen-year conservation of the Sistine Chapel. A modular chapel of fresco cards unfolds across the table, each demanding particular restoration techniques. Players draw and manage technique cards, acquire materials, then commit both to correct, excellent, or deliberately prudent restorations. Vatican criteria, expert evaluation, and public objectives do not always agree, creating a pointed majority contest in which technical precision and institutional approval can pull in different directions. Variable frescoes and objectives keep the forty-five-minute challenge changing.